INTRODUCTION
The ESSARP
Enterprise Challenge is a business management simulation game organized by ESSARP
with the following objectives:
• To stimulate entrepreneurial spirit and
disseminate entrepreneurial culture
• To develop management training in small and
medium-sized businesses
• To provide participants with a simulated
experience of managing a company
• To develop teamwork skills
The simulator
will provide participants with the information they need to make decisions, considering
the situation of their own company and the context in which they are competing.
Participating teams will make decisions which will award them points towards
best management practices, and these points will determine the winners.
The game can
be accessed via the website eec.gameroi.com using the username and password chosen by the
participant at the time of registration.
For more
details on how the game works, participants can consult the online tutorial at:
eec.gameroi.com
RULES &
REGULATIONS
Participants
The game is
intended for students who are aged 16-18 years old.
Participants
must register as a team. Each team must consist of three students, and each
school may register a maximum of 10 teams, provided their students are 16-18
years old.
Member/
Affiliate schools: Free of charge
Exams
Schools: $67.500 per team
Registration
Registration
of school teams will be carried out on a first-come, first-served basis exclusively
on the game’s official site between 23-30 October 2026 and by the school
teacher, making sure that the following information is completed:
- The three team members’ complete names
- School name
- Virtual company name
- Username and password
A participant
may not be part of two (2) teams, that is, they may not manage more than one
virtual company at the same time.
It is
mandatory to read the game tutorial.
Registration
for the competition, which can only be done by clicking ‘I accept’ on the
registration screen, necessarily implies full and irrevocable acceptance of all
the terms, conditions and clauses of these rules.
Communication
between participants and the General Coordination team can be carried out via
WhatsApp +54911.4970.3007.
The Game
The Game is
divided into four (4) rounds where each team competes with other virtual
companies in the system.
The Game uses
management software that, during the competition, will assess the teams'
decisions in contexts that simulate the reality of the virtual market. This assessment
will result in a score for each company after each round, generating a game
ranking with the other participants based on the value of their business at
that time.
Once the 4
virtual rounds are over, the ranking will showcase the winning team.
How are
scores awarded?
Each
company's performance in the game will be assessed on variables related to:
Profitability
• Profit/loss
for the period
• Accumulated
profit/loss
• Profit
distribution
Market share
• Market
share by quantity
• Market
share by revenue
Risk
• Liquidity
• Solvency
In the event
of a tie in the round, the cumulative score in the overall ranking will be considered.
If the tie persists, it will be decided by the cumulative score up to the next
round in the overall ranking. For example, if participants A and B tie in the
results obtained in Round No. 2, with 5 points each, the cumulative result in
the overall ranking up to Round No. 2 will be considered. In other words, if
participant A obtained 3 points in Round No. 1 and participant B obtained 4
points in Round No. 1, the cumulative overall ranking for Round No. will be 8
points for participant A and 9 points for participant B, meaning that participant
B will be the winner. If the tie persists, the cumulative result in the overall
ranking of those tied in Round No. 3 will be considered, and so on until the
tie is broken.
All
information about the decisions made by the teams will be treated
confidentially and will not be disclosed to the other teams.
All money
handled within the game is virtual and therefore cannot be exchanged for legal
tender under any circumstances.
Game Coordination
The game will
be coordinated by a ‘Coordination Committee’ which will have jurisdiction over
all aspects of the game. The decisions made by the Coordination Committee will
be final.
Start of the
game
On 02
November at 8:00 a.m., participants may log in to eec.gameroi.com to start the first round of the game.
Decision
making deadlines
Teams are
responsible for making decisions for the first round before 5:00 p.m. on 06 November
2026. Failure to do so will result in disqualification from subsequent rounds.
Teams can
consult or receive advice from their Business Studies or Enterprise teachers. We
kindly ask teachers to refrain from providing their students with direct
answers or concrete business strategies. We appeal to their ability to pose
questions that can help them revisit a problem from a different perspective.
ROUND
DEADLINES:
1st: 02
November to 06 November 2026
2nd: 9
November to 13 November 2026
3rd: 16
November to 20 November 2026
4th: 23
November to 27 November 2026
Once the four
rounds are completed, the ranking will show the winning team.
EQUIPMENT
CONFIGURATION AND PORTAL ACCESS
The minimum
equipment configuration required to participate in the competition is: PC with
AMD/Intel 1.0 GHz processor or higher, 4 GB RAM, 600 MB free space on the hard
drive in the ‘C:’ directory, Windows 10 or higher, video card with 1024X768
resolution and 32-bit colour scheme, Windows-compatible sound card, and
Internet access. The connection must be capable of downloading a 40 MB file.
The
competition organisers are not responsible for solving technical problems that
may occur during the competition, such as incompatibilities between cards,
memory and machine performance, or communication problems caused by networks or
providers. These problems are examples and are in no way exhaustive. Therefore,
participants using machines connected to networks with special technical
configurations (firewall, proxy, and others) should seek the assistance of
local technical support to ensure the programme runs smoothly.
The
Organisers of the ESSARP Enterprise Challenge guarantee the normal functioning
of the game programme in a Windows environment, as the programme and portal has
been developed with tools applied to this platform.
AWARDS
Prizes will
only be awarded to each member of the winning team at the end of the
competition and sent to the respective school.
DISQUALIFICATION
Any
participant who attempts to hack and/or violate the game systems, or who
attempts in any way to tamper with the results of the teams in the competition,
will be disqualified.
Participants
who act inappropriately, irresponsibly, disrespectfully or unethically towards
other participants, the Organisers, etc. will also be disqualified.